Skip to main content
Article

Using Graphic Novels to Teach English Language in Secondary Schools in Singapore

Topics

Arts

1 March 2012

Novelist Clarence Lee investigates the effectiveness, plausibility and implications of using graphic novels in the teaching of English.

A page from the graphic novel Gone Case by Dave Chua and Koh Hong Teng. (Reproduced with permission from Dave Chua and Koh Hong Teng.)

A page from the graphic novel Gone Case by Dave Chua and Koh Hong Teng. (Reproduced with permission from Dave Chua and Koh Hong Teng.)

Literature Review

Handout given to the experiment’s Control group. Students were asked to read an extract from Dave Chua’s novel Gone Case and answer a set of questions based on the passage. (Passage reproduced with permission from Dave Chua.)

Handout given to the experiment’s Control group. Students were asked to read an extract from Dave Chua’s novel Gone Case and answer a set of questions based on the passage. (Passage reproduced with permission from Dave Chua.)

Research Methodology

Checklist given to help students evaluate each other’s writing.

Checklist given to help students evaluate each other’s writing.

Handout given to the experiment’s Treatment group. Students were asked to answer a set of questions based on some extracts from the graphicnovel adaptation of Dave Chua’s Gone Case. (Images reproduced with permission from Dave Chua and Koh Hong Teng.)

Handout given to the experiment’s Treatment group. Students were asked to answer a set of questions based on some extracts from the graphicnovel adaptation of Dave Chua’s Gone Case. (Images reproduced with permission from Dave Chua and Koh Hong Teng.)

Data Analysis

Quantitative Analysis of Pre-test and Post-test Results
The hypothesis predicts that the Treatment group would show a greater improvement and that is why we analysed the scores using a one-tailed p-value. Although some would argue that the p-score of 0.053 is slightly above the conventionally desired 0.05, it is close enough that we can reject the null hypothesis, which is that graphic novels would have no larger effect on teaching descriptive writing compared to verbal texts. To not reject the null hypothesis in a case like this would be to commit a Type II error, which is to fail to reject a null hypothesis that is false, since “there is nothing sacred about the customary .05 significance level” (Fraenkel & Wallen, 2006, p. 231). The 0.053 significance level is largely due to the small sample size and a larger sample size is expected to yield a significance level below 0.05. As our results can be considered statistically significant, we can not only accept the hypothesis that using graphic novels had indeed helped in teaching the students in the experiment descriptive writing skills more than using only normal verbal texts, but also generalise these results to infer that using graphic novels can help students learn descriptive writing better than using verbal texts.
Qualitative Analysis of Survey Responses
The survey shows that while students in both groups found the verbal text and the multimodal text from the graphic novel interesting, a larger proportion of students within the Treatment group, which used the graphic novel, agreed that the lesson helped them achieve the learning objectives of improving their descriptive writing (Questions 5, 6 and 7). The responses included, “Through pictures, I can learn better”, “I like the ‘Singapore flavour’ in the comics” and “It helped me to use imagination to include inside the novel. I now can make my novel more interesting and real”. While the survey sample is small and we cannot easily make generalisations on larger populations based on this data, we believe that it can be used to give some indication that the use of graphic novels engaged the imaginations of students in the Treatment group and helped them improve between the pre-test and post-test more than the Control group did.

Limitations

Conclusion

References
Back to top